Chad Crutis
Çʶóµ¨ÇÇ¾Æ Å»ýÀÎ Á¶°¢ ¼³Ä¡ ÀÛ°¡ üµå ĿƼ½º´Â »ý¹°°ú ±â°èÀÇ º¯Áõ¹ýÀ» ޱ¸ÇÑ´Ù.
±×´Â Èë, ÇÃ¶ó½ºÆ½, ÆÇÁö, ÇÕÆÇ ±×¸®°í °í¹«¿Í °°Àº °íµµ·Î 󸮵ǰí
µðÁöÅзΠ±³¹¦È÷ ´Ù·ç¾îÁø Àç·áµéÀ» Ȱ¿ëÇÏ¿© °¡»ó°æÇèÀ» âÁ¶ÇÑ´Ù.
ÀÛ°¡ÀÇ ¸»¿¡ µû¸£¸é, ±×ÀÇ ÀÛ¾÷Àº µðÁöÅÐ Å×Å©³î·ÎÁö Àΰ£°ú ÀÚ¿¬È¯°æ »çÀÌÀÇ
°ü°è¿¡ ´ëÇÑ Ã·´Ü±â¼úÀÇ ¿µÇâÀ» ½ÇÇèÇÏ°í ¿µ°¨À» ¾ò¾î³½´Ù.
ĿƼ½º´Â ¹«¾ùÀÌ ½ÇÁ¦ÀÎÁö ÀÚ¿¬ÀÎÁö, ±×¸®°í ¹«¾ùÀÌ Á¦Á¶µÈ °ÍÀÎÁöÀÇ ±× °æ°è¼±À» ޱ¸ÇÑ´Ù.
My work often deals with simulation and refinement utilizing highly processed materials, removed from the context of their origin, to create a synthetic experience. My work, in many ways, is synonymous with Disney World or Las Vegas, as highly refined and artificial environments. I find myself simultaneously seduced by the refinement and purity of the materials while being disgusted by the implications of their refinement.
³ª´Â Á¾Á¾ ±Ùº»ÀûÀÎ ¹°ÁúÀÇ ¸Æ¶ô¿¡¼ ¹þ¾î³ª, ¼öÁØ ³ô°Ô °øÁ¤ ó¸®µÈ ÀÚÀçµéÀ» Ȱ¿ëÇØ
½Ã¹Ä·¹À̼ÇÀ» Çϰųª °³¼±µÈ °ÍÀ» ´Ù·é´Ù.
³ªÀÇ ÀÛ¾÷Àº ¿©·¯ °¡Áö ¹æ¹ýÀ¸·Î µðÁî´Ï¿ùµå³ª ¶ó½ºº£°¡½º¿Í °°Àº
°íµµ·Î Á¤Á¦µÇ°Å³ª ÀΰøÀûÀΠȯ°æ°úµµ °°´Ù.
³ª´Â ¹°ÁúÀÇ ¼ø¼ö¼º¿¡ ÇöȤµÇ´Â µ¿½Ã¿¡ ±× ¼Ó¿¡¼ ³ª¸¦ ã°ï ÇÑ´Ù.
Æø³ÐÀº ¸Æ¶ôÀ¸·Î, ³ªÀÇ ÀÛ¾÷Àº À¯¸íÇÑ µµ»óÀû ±âÈ£¸¦ Âü°íÇÏ¿© »ý¹°°ú ±â°è»çÀÌÀÇ °æ°è¸¦ ޱ¸ÇÑ´Ù.
»ý¹°°ú »ê¾÷, Àΰ£°ú µðÁöÅп¡ ´ëÇÑ »ý°¢°ú ±× Â÷ÀÌ¿¡ ´ëÇÑ Èçµé¸²
µÎ°¡Áö´Â ÀÛ¾÷¿¡¼ ¸öµÎ ´Ù·ïÁö°í ÀÖ´Â ¹®Á¦ÀÌ´Ù.
µµ¸éµéÀº ¸¶Ä¡ ¼Õ±×¸²Ã³·³ º¸ÀÌ°Ô ½ÃµµÇϰųª ÄÄÇ»ÅͰ¡ Á¦¾îÇÏ´Â
Á¦µµ±â°èÀÇ ½Ã½ºÅÛÀ» ÅëÇØ ¸¶Ä¿·Î ·»´õ¸µµÈ´Ù.
ÀÛǰÀ» ´ë·®»ý»ê ÇÒ ¶§ ÀϹÝÀûÀÎ ¼ÒºñÀÚ È¯°æ¿¡¼ ¹þ¾î³ª
ÀÛǰ ±× ÀÚü·ÎÀÇ ¸íÈ®ÇÑ ¾ÆÀ̵ð¾î¿Í °úÁ¤Àº ÇÏÀ̹ö¸®µåÀûÀÎ °á°ú¸¦ ÃÊ·¡ÇÑ´Ù.